The Mind Is A Dangerous Place

Things that should boggle the mind but do not

Saturday, August 28, 2004

In the intensely competitive realm of video gaming, there exists a need for the numerous companies to find ways to attract the wary gamer. Gamers, who have seen almost every trick in the book, will not fall prey to supposedly eye-candy, or the promise of latent interactivity that usually crashes, or any vows that these companies usually make. Nobody believes them anymore. To bring the average gamer in, companies have been resorting to more... physical measures.
Male gamers, and this is just a guess though I suspect is rather accurate, male gamers constitute 75% of the global gamer population. It is simply not an equal virtual world out there. Thus, companies use what most males desire... women.
Scantily-clad women call out and attract these male gamers and we gladly follow. It's not a bad thing, superficial... but not bad. I like it. Especially Rayne. Mmmmmm.....

ok.. it was supposed to be some intellectual argument here but am rather tired right now. A whole day of playing games can do that to an individual... maybe I'll continue this another day. In the meantime... a dancing monkey!!! DANCE MONKEY DANCE!!!!!!

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